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Whoosh sound effects

Whoosh and swoosh sound effects for transitions, swipes, zooms and text that flies in. Original, made in code, cleared for commercial use.

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Updated 18 October 2026

A whoosh is air moving fast past the listener. In video it tells the ear that something crossed the screen: a card sliding in, a title leaving, a zoom, a page turn. The pitch sweep reads as direction, so a rising whoosh (whoosh-zoom-in) feels like arriving and a falling one (whoosh-zoom-out) like pulling away.

The set covers short, medium and long whooshes in bright and dark versions, panned swipes left and right, pass-bys with a Doppler drop, a tiny whoosh-text-in for captions and list items, and character sounds such as whoosh-sword, whoosh-cloth, whoosh-rocket and whoosh-magic.

How to use them

  • Whooshes peak late. Start them a little early so the loudest part lands on the cut: whoosh-fast needs about 0.2 s of lead time.
  • Match the direction: a swipe that travels right to left belongs to a card that moves right to left.
  • Starting volume: about 0.3 to 0.45. A whoosh supports the motion; it should not cover a voice.
  • Not every move needs one. About two sound effects per second is plenty; four is the hard ceiling.

All 40 whoosh sound effects

ImpactsWhooshesTransitionsUIUI ProArcadeRewardsStingersGlitchCountdownComedyHypeDrumsSci-fiSuspenseAmbienceFoleyMusic

40 sounds in this category. 2 of them have a public preview you can play here; the rest are listed by name and length and come with the pack.

  • whoosh-fast0.36 s

    Fast transitions, text flying in, quick cuts between scenes.

  • whoosh-zoom-in0.85 s

    Zooming into something, punch-in transitions, build into a reveal.

  • whoosh-air-pass1.23 sIn the pack

    Something flying past the camera: cars, planes, drones, flying text.

  • whoosh-air-puff0.25 sIn the pack

    Dust blown off, small poofs, disappearing items, soft emphasis.

  • whoosh-arrow0.57 sIn the pack

    Hitting the target, goals, pointing at something, archery jokes.

  • whoosh-big-swing0.83 sIn the pack

    Bats, hammers, heavy fists, big objects swinging into frame.

  • whoosh-cloth0.52 sIn the pack

    Capes, flags, fashion and clothing reveals, superhero entrances.

  • whoosh-double0.60 sIn the pack

    Back-and-forth moves, swapping two things, double takes, flip-flop edits.

  • whoosh-flip0.34 sIn the pack

    Flipping cards, turning pages, revealing the back of a card.

  • whoosh-flutter0.78 sIn the pack

    Birds, butterflies, flags, pages blown away, light magical movement.

  • whoosh-ghost1.93 sIn the pack

    Halloween, spooky reveals, mysteries, 'it disappeared' moments.

  • whoosh-glide1.98 sIn the pack

    Slow pans, calm product spins, minimal and premium transitions.

  • whoosh-long-bright1.69 sIn the pack

    Slow-motion moments, dreamy or luxury transitions, title sequences.

  • whoosh-long-dark1.78 sIn the pack

    Trailer transitions, horror or thriller cuts, huge slow reveals.

  • whoosh-low0.92 sIn the pack

    Heavy transitions, big objects moving, logo or title slams.

  • whoosh-magic1.24 sIn the pack

    Magic moments, glow-ups, makeovers, fairy-tale and kids content.

  • whoosh-medium-bright0.86 sIn the pack

    Scene changes, slides and panels, bright product or tech reveals.

  • whoosh-medium-dark0.89 sIn the pack

    Dark transitions, moody cuts, shadows and silhouettes sweeping through.

  • whoosh-pass-high1.19 sIn the pack

    Drones, insects, sci-fi ships, small fast things crossing the frame.

  • whoosh-pass-low1.60 sIn the pack

    Cars, trucks, trains, big objects crossing the frame.

  • whoosh-reverse1.39 sIn the pack

    Rewinds, time jumps, dream sequences, 'meanwhile' transitions.

  • whoosh-rocket1.58 sIn the pack

    Launches, growth charts going up, 'to the moon' moments, speed.

  • whoosh-sci-fi1.03 sIn the pack

    Futuristic UI, holograms, spaceships, AI and tech transitions.

  • whoosh-short-bright0.45 sIn the pack

    Quick transitions, text and icons flying in, light and fresh looks.

  • whoosh-short-dark0.42 sIn the pack

    Heavier quick cuts, dark or moody edits, objects dropping into frame.

  • whoosh-shutter0.14 sIn the pack

    Photo moments, snapshots, freeze frames, screenshot effects.

  • whoosh-slide0.42 sIn the pack

    Cards, photos or panels sliding in, paper and desk scenes.

  • whoosh-slow1.23 sIn the pack

    Slow pans, big scene changes, calm or cinematic transitions.

  • whoosh-spin1.18 sIn the pack

    Spinning logos, rotating cards, fidget-spinner jokes, wheel-of-fortune moments.

  • whoosh-swipe-left0.36 sIn the pack

    Swiping a card or slide to the left, carousel moves, 'next' gestures.

  • whoosh-swipe-right0.34 sIn the pack

    Swiping a card or slide to the right, 'back' gestures, panel reveals.

  • whoosh-swirl1.46 sIn the pack

    Twisting transitions, tornado or whirlpool effects, mixing and blending.

  • whoosh-swish0.24 sIn the pack

    Small fast moves: icons, underlines, swipes, sword-like flicks.

  • whoosh-sword0.54 sIn the pack

    Slicing text, cutting prices, ninja or fantasy edits, sharp reveals.

  • whoosh-text-in0.22 sIn the pack

    Words and captions flying in, list items appearing, subtitles.

  • whoosh-transition-tail1.94 sIn the pack

    Scene changes that need to breathe, chapter breaks, calm cuts.

  • whoosh-whip0.36 sIn the pack

    Snappy cuts, 'crack the whip' jokes, punchy word reveals, speed.

  • whoosh-wind-gust2.17 sIn the pack

    Outdoor scenes, cold weather, emptiness, blowing things away.

  • whoosh-zip0.50 sIn the pack

    Zipping things open or shut, speed lines, quick reveals, 'zip it' jokes.

  • whoosh-zoom-out0.93 sIn the pack

    Zooming out, pulling back from a scene, ending a section.

In the pack: WAV 48 kHz 16-bit (peak -1 dBFS) and MP3 320 kbps of every sound, with the same name. Previews on this site are lighter MP3 copies.

Questions

What is the difference between a whoosh and a swoosh?

None that matters in practice. Both name the same family of air-movement sounds. In the pack, short thin ones are called swish, directional ones swipe, and the rest whoosh.

When should a whoosh start?

Before the cut. Most whooshes build to their loudest point, so start them early by their lead time. For whoosh-fast that is about 0.2 s; longer whooshes need more.

Do the swipes really move from left to right?

Yes. whoosh-swipe-left and whoosh-swipe-right are stereo and travel across the stereo field, so they follow a card or slide that moves the same way.

Keep reading

  • Add sound effects on the beatPlace sound effects exactly where the motion lands, start whooshes and risers early, line cuts up with the music's BPM and set levels that work on phones.
  • LUFSLUFS measures how loud audio sounds over time, not its peaks. What LUFS means, why about -14 LUFS suits social video and how to measure a finished render.
  • Sound libraryBrowse original sound effects and music for reels, TikTok and Shorts by category, with names, lengths, what each is for and public previews.

Motion Cheat Code

Type a prompt. Get a reel.

The all-in-one Claude Code video pack: 250 prompts, 60 templates, 400 sound effects, 30 music tracks and 60 overlays, plus studios for captions, carousels and covers. $49 one-time, free updates, 14-day money-back guarantee.

See what's insideFree starter kit

You need a paid Claude plan that includes Claude Code (Pro or higher), bought separately from Anthropic, and a Mac, a Windows computer or just your phone (phone setup). Not included in the pack.

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