Sound library
UI Pro sound effects
UI Pro sound effects, a matched family of premium taps, toggles, haptics, sliders and success or error sounds for polished product videos.
Updated
UI Pro is one sound family designed to belong together: glass taps and toggles, a machined metal click, a warm wood switch, soft rubber presses, haptic ticks and buzzes, and a success, error and notify set built from the same glass notes. Using one family across a product video makes the interface feel designed rather than assembled.
The haptic sounds (uipro-haptic-tap, uipro-haptic-double, uipro-haptic-buzz) mirror the vibration ticks of a phone in a screen recording. uipro-confirm combines a press and a reward in one sound for a main call-to-action tap.
How to use them
- Pick one material per video: glass for premium and bright, wood for natural brands, rubber for calm or dark-mode interfaces.
- Use
uipro-successanduipro-erroras the positive and negative pair; the subtle versions suit autosave and blocked taps. - Starting volume: about 0.25 to 0.4, like other small interface sounds.
- Keep them on real interface events: a tap, a toggle, a confirmation. Decoration does not need a sound.
All 20 ui pro sound effects
20 sounds in this category. None of them has a public preview; they are listed by name and length and come with the pack. The sound pads on the home page play a selection from other categories.
uipro-confirm0.45 sIn the packPrimary call-to-action taps, checkout buttons, 'confirm' dialogs.
uipro-error0.45 sIn the packInvalid input, failed action, 'try again' states; the family's negative sound.
uipro-error-subtle0.20 sIn the packBlocked taps, disabled buttons, 'nothing happened' feedback without alarm.
uipro-glass-tap0.12 sIn the packPremium button presses, selecting a card, tapping a glass-morphism UI.
uipro-glass-toggle-off0.22 sIn the packSwitches turning off, disabling, closing a panel.
uipro-glass-toggle-on0.22 sIn the packSwitches turning on, enabling a feature, opt-in moments.
uipro-haptic-buzz0.09 sIn the packError nudges, 'not allowed' shakes, alarm-free attention taps.
uipro-haptic-double0.12 sIn the packDouble-tap gestures, 'saved' or 'copied' feedback, two-step confirmations.
uipro-haptic-tap0.06 sIn the packMirroring haptic feedback in screen recordings, tiny confirmations, step counters.
uipro-metal-click0.08 sIn the packPro-grade controls, camera-style UI, confirming a precise value.
uipro-metal-slider0.35 sIn the packDragging a slider, scrubbing values, stepping through options.
uipro-notify0.50 sIn the packIncoming message or alert in the same family as success and error.
uipro-rubber-press0.20 sIn the packButtons with travel, 'press and hold' interactions, mechanical toggles with a soft feel.
uipro-rubber-tap0.10 sIn the packSoft-touch controls, keyboard-like taps in calm UIs, toggles in dark mode.
uipro-slider-sweep0.40 sIn the packContinuous sliders, volume or brightness changes, progress scrubbing.
uipro-success0.60 sIn the packPayment done, saved, uploaded, task complete; the family's main positive sound.
uipro-success-subtle0.35 sIn the packQuiet confirmations that should not interrupt: autosave, synced, item added.
uipro-swipe0.30 sIn the packSwiping cards, paging, dismissing items, carousel moves.
uipro-toggle-soft0.14 sIn the packSwitches in calm apps, dark-mode toggles, settings screens.
uipro-wood-switch0.16 sIn the packNatural or craft brands, flipping a mode, calm confirmations.
In the pack: WAV 48 kHz 16-bit (peak -1 dBFS) and MP3 320 kbps of every sound, with the same name. Previews on this site are lighter MP3 copies.
Questions
Why use a matched sound family?
Real products use a consistent sound language, so a demo that mixes unrelated clicks feels pieced together. A family keeps pitch, material and length related across every event.
Do these have previews on the site?
Not in this category. The names, lengths and notes are listed below, and the sound pads on the home page play a selection from other categories.
Can I use them in CapCut or Premiere?
Yes. They are plain WAV and MP3 files, so they work in any editor. Drop them on an audio track at the frame of the tap.