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Arcade sound effects

Arcade and 8-bit sound effects for reels, with coins, power-ups, jumps, lasers, level-ups and original retro jingles. Made in code, cleared for ads.

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Updated 18 October 2026

The arcade set is built the way classic consoles made sound: square and triangle waves and a noise channel. It covers pickups (arcade-coin, arcade-pickup-gem), movement (arcade-jump, arcade-dash), menus, damage and short jingles such as arcade-start, arcade-level-up, arcade-victory and arcade-game-over.

The melodies are original, so nothing sounds like a game you have played and there is nothing to clear. They suit the ARCADE skin, leaderboards, level-up moments, course and challenge content and anything framed as a game.

How to use them

  • arcade-coin on a small win or a price, arcade-level-up on a milestone, arcade-game-over on the old way of doing things.
  • Menu sounds (arcade-menu-move, arcade-select) belong on list items and choices, not on every word.
  • Jingles are short pieces of music: give them a moment of their own instead of stacking them on other sounds.
  • Starting volume: about 0.35 to 0.5; chiptune is bright and cuts through music easily.

All 35 arcade sound effects

ImpactsWhooshesTransitionsUIUI ProArcadeRewardsStingersGlitchCountdownComedyHypeDrumsSci-fiSuspenseAmbienceFoleyMusic

35 sounds in this category. 2 of them have a public preview you can play here; the rest are listed by name and length and come with the pack.

  • arcade-coin0.32 s

    Collecting points, likes or coins, small wins, price reveals.

  • arcade-power-up0.82 s

    Upgrades, level-ups of a product, 'before and after', boosts.

  • arcade-1up0.92 sIn the pack

    Bonus moments, second chances, 'one more thing', comebacks.

  • arcade-blip0.07 sIn the pack

    Small counters, cursor ticks, bullet points appearing, tiny pixels.

  • arcade-bomb1.25 sIn the pack

    Bombshell news, dropping something big, 'boom' moments, destruction.

  • arcade-bonus1.00 sIn the pack

    Bonus rounds, extra value, 'but wait, there's more', free gifts.

  • arcade-boss-alarm2.05 sIn the pack

    Big challenges ahead, warnings, 'final boss' moments, hard truths.

  • arcade-checkpoint0.68 sIn the pack

    Milestones, chapter markers, saved progress, 'step 2 done'.

  • arcade-combo0.80 sIn the pack

    Streaks, multiple wins in a row, stacking benefits, combo counters.

  • arcade-dash0.21 sIn the pack

    Speed boosts, quick moves, fast-forward, rushing to the next point.

  • arcade-double-jump0.36 sIn the pack

    Going further, second attempts that work, extra effort, bouncy edits.

  • arcade-explosion0.78 sIn the pack

    Mind-blown moments, destroying the old way, boss-level hits.

  • arcade-fireball0.49 sIn the pack

    Shooting ideas at something, hot takes, 'fire' content, spicy reveals.

  • arcade-game-over1.51 sIn the pack

    Fails, 'don't do this', mistakes, the old way of doing things.

  • arcade-hurt0.26 sIn the pack

    Taking damage, mistakes, painful truths, fail moments in game-style edits.

  • arcade-jump0.25 sIn the pack

    Jumps, bouncing elements, characters hopping in, playful pop-ups.

  • arcade-laser0.25 sIn the pack

    Zapping things off screen, shooting, deleting items, sci-fi jokes.

  • arcade-level-up1.28 sIn the pack

    Milestones, achievements, results, 'you leveled up' moments.

  • arcade-lose-life1.23 sIn the pack

    Failing, losing money or progress, 'well, that didn't work', game-over-lite.

  • arcade-menu-close0.17 sIn the pack

    Closing menus and panels, going back, dismissing pop-ups.

  • arcade-menu-move0.06 sIn the pack

    Moving through a list or menu, scrolling options, highlighting items.

  • arcade-menu-open0.17 sIn the pack

    Opening menus, inventories, settings, pop-up panels in game UI.

  • arcade-pause0.24 sIn the pack

    Pausing a video, 'hold on', freeze frames, stopping to explain.

  • arcade-pickup-gem0.37 sIn the pack

    Collecting gems, rare finds, premium features, 'nice find' moments.

  • arcade-pickup-heart0.60 sIn the pack

    Health restored, self-care, love and likes, 'feel better' moments.

  • arcade-pickup-key0.51 sIn the pack

    Unlocking content, finding the answer, keys to success, access gained.

  • arcade-secret-found1.35 sIn the pack

    Hidden tips, easter eggs, 'you found it', insider secrets.

  • arcade-select0.15 sIn the pack

    Choosing an option, confirming a selection, clicking a game menu.

  • arcade-shield0.89 sIn the pack

    Protection, guarantees, security features, 'you're covered' moments.

  • arcade-star-power2.00 sIn the pack

    Unstoppable moments, hype montages, 'nothing can stop us now'.

  • arcade-start0.97 sIn the pack

    Intros, 'let's go' moments, the first scene of a game-style reel.

  • arcade-teleport0.80 sIn the pack

    Teleporting, instant changes, 'beam me up', appear/disappear effects.

  • arcade-unpause0.24 sIn the pack

    Resuming, 'let's continue', back to the action after a freeze frame.

  • arcade-victory1.92 sIn the pack

    Wins, finished projects, goals reached, end screens.

  • arcade-warp1.18 sIn the pack

    Warp zones, jumping to another place, time skips, level transitions.

In the pack: WAV 48 kHz 16-bit (peak -1 dBFS) and MP3 320 kbps of every sound, with the same name. Previews on this site are lighter MP3 copies.

Questions

Are these sounds copied from real games?

No. They were synthesized from scratch for this pack, including every jingle melody, in the style of classic consoles.

Which templates use arcade sounds?

The ARCADE skin uses arcade-coin, arcade-blip and arcade-select. t22 Prompt to Reel uses arcade-power-up and arcade-select, and templates such as t02 Press Start, t15 Leaderboard and t55 Course Launch are built in the same style.

Is there arcade music too?

Yes. The music track Arcade Rush is a chiptune loop at 150 BPM, listed on the music page.

Keep reading

  • Add sound effects on the beatPlace sound effects exactly where the motion lands, start whooshes and risers early, line cuts up with the music's BPM and set levels that work on phones.
  • LUFSLUFS measures how loud audio sounds over time, not its peaks. What LUFS means, why about -14 LUFS suits social video and how to measure a finished render.
  • Sound libraryBrowse original sound effects and music for reels, TikTok and Shorts by category, with names, lengths, what each is for and public previews.

Motion Cheat Code

Type a prompt. Get a reel.

The all-in-one Claude Code video pack: 250 prompts, 60 templates, 400 sound effects, 30 music tracks and 60 overlays, plus studios for captions, carousels and covers. $49 one-time, free updates, 14-day money-back guarantee.

See what's insideFree starter kit

You need a paid Claude plan that includes Claude Code (Pro or higher), bought separately from Anthropic, and a Mac, a Windows computer or just your phone (phone setup). Not included in the pack.

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Motion Cheat Code is an independent product by NorthByte. Not affiliated with or endorsed by Anthropic or HeyGen. Claude and Claude Code are trademarks of Anthropic, PBC. HyperFrames is open-source software by HeyGen (Apache-2.0).

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