Sound library
Countdown and counter sound effects
Countdown, timer and counter sound effects for count-ups, progress bars, 3-2-1 beeps, stopwatches and clocks in reels. Original, made in code.
Updated
Numbers that move need a sound that moves with them. count-counter-roll ticks faster as a number climbs and count-end-ding marks the final value; that pair is the sound of t09 Counter Card. count-fill-rise follows a progress bar, and the 3-2-1 sets count down to a reveal or a start.
Ticks come in soft, digital and mechanical versions for timers and clocks, with a stopwatch start and stop, a kitchen-timer alarm, a clock chime and a metronome at 120 bpm that loops seamlessly.
How to use them
- Start the roll with the count and land the ding on the frame the final number appears.
- Starting volume: about 0.4 to 0.6 for rolls and dings, 0.3 for quiet clock ticks.
- For a 3-2-1,
count-321-beepshas three beeps one second apart and a higher go;count-321-softis the friendly version. - The DATA skin uses
count-counter-roll,count-end-dingandcount-fill-rise.
All 15 countdown and counter sound effects
15 sounds in this category. None of them has a public preview; they are listed by name and length and come with the pack. The sound pads on the home page play a selection from other categories.
count-321-beeps3.61 sIn the packCountdowns to a reveal, race starts, launches, timed challenges.
count-321-soft3.88 sIn the packFriendly countdowns, kids and lifestyle content, giveaway draws.
count-beep0.15 sIn the pack3-2-1 countdowns, timers, alarms, step-by-step lists.
count-clock-chime4.16 sIn the packOn-the-hour moments, schedules, 'it's time', historic or classic looks.
count-counter-roll1.41 sIn the packCount-up numbers, stats rolling, prices ticking, slot-machine reveals.
count-end-ding0.85 sIn the packThe final number landing, timers ending, 'done' moments.
count-fill-rise2.00 sIn the packProgress and loading bars, charts growing, levels filling up.
count-go0.50 sIn the packThe 'GO' after a countdown, starting moments, race starts.
count-metronome2.00 sIn the packTempo and rhythm content, practice videos, 'step by step' pacing.
count-stopwatch-start0.12 sIn the packStarting a timer, challenges, speed runs, 'go' in tutorials.
count-stopwatch-stop0.24 sIn the packStopping a timer, final times, results of a challenge, 'and stop'.
count-tick-digital0.03 sIn the packDigital timers, fast counters, stopwatches, tech countdowns.
count-tick-mechanical0.19 sIn the packClocks, deadlines, slow countdowns, 'time is running out'.
count-tick-soft0.08 sIn the packCalm timers, step counters, subtle beat markers, list items.
count-timer-alarm1.68 sIn the packTime's up, deadlines, 'done' moments, cooking and productivity reels.
In the pack: WAV 48 kHz 16-bit (peak -1 dBFS) and MP3 320 kbps of every sound, with the same name. Previews on this site are lighter MP3 copies.
Questions
How do I sync a counter sound to a count-up animation?
Start count-counter-roll at the moment the number starts moving and place count-end-ding on the frame where it stops. If the count is longer than the roll, use the ding alone or loop a soft tick.
Is there a ticking clock for deadlines?
Yes: count-tick-mechanical for a single clock tick, count-tick-soft for a gentle timer and riser-tick-tock in the transition category for a looping tick-tock.
Do these have previews on the site?
Not in this category. The free starter kit's t09 Counter Card template includes the counter roll and the end ding, so you can hear them in a real render.