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Countdown and counter sound effects

Countdown, timer and counter sound effects for count-ups, progress bars, 3-2-1 beeps, stopwatches and clocks in reels. Original, made in code.

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Updated 18 October 2026

Numbers that move need a sound that moves with them. count-counter-roll ticks faster as a number climbs and count-end-ding marks the final value; that pair is the sound of t09 Counter Card. count-fill-rise follows a progress bar, and the 3-2-1 sets count down to a reveal or a start.

Ticks come in soft, digital and mechanical versions for timers and clocks, with a stopwatch start and stop, a kitchen-timer alarm, a clock chime and a metronome at 120 bpm that loops seamlessly.

How to use them

  • Start the roll with the count and land the ding on the frame the final number appears.
  • Starting volume: about 0.4 to 0.6 for rolls and dings, 0.3 for quiet clock ticks.
  • For a 3-2-1, count-321-beeps has three beeps one second apart and a higher go; count-321-soft is the friendly version.
  • The DATA skin uses count-counter-roll, count-end-ding and count-fill-rise.

All 15 countdown and counter sound effects

ImpactsWhooshesTransitionsUIUI ProArcadeRewardsStingersGlitchCountdownComedyHypeDrumsSci-fiSuspenseAmbienceFoleyMusic

15 sounds in this category. None of them has a public preview; they are listed by name and length and come with the pack. The sound pads on the home page play a selection from other categories.

  • count-321-beeps3.61 sIn the pack

    Countdowns to a reveal, race starts, launches, timed challenges.

  • count-321-soft3.88 sIn the pack

    Friendly countdowns, kids and lifestyle content, giveaway draws.

  • count-beep0.15 sIn the pack

    3-2-1 countdowns, timers, alarms, step-by-step lists.

  • count-clock-chime4.16 sIn the pack

    On-the-hour moments, schedules, 'it's time', historic or classic looks.

  • count-counter-roll1.41 sIn the pack

    Count-up numbers, stats rolling, prices ticking, slot-machine reveals.

  • count-end-ding0.85 sIn the pack

    The final number landing, timers ending, 'done' moments.

  • count-fill-rise2.00 sIn the pack

    Progress and loading bars, charts growing, levels filling up.

  • count-go0.50 sIn the pack

    The 'GO' after a countdown, starting moments, race starts.

  • count-metronome2.00 sIn the pack

    Tempo and rhythm content, practice videos, 'step by step' pacing.

  • count-stopwatch-start0.12 sIn the pack

    Starting a timer, challenges, speed runs, 'go' in tutorials.

  • count-stopwatch-stop0.24 sIn the pack

    Stopping a timer, final times, results of a challenge, 'and stop'.

  • count-tick-digital0.03 sIn the pack

    Digital timers, fast counters, stopwatches, tech countdowns.

  • count-tick-mechanical0.19 sIn the pack

    Clocks, deadlines, slow countdowns, 'time is running out'.

  • count-tick-soft0.08 sIn the pack

    Calm timers, step counters, subtle beat markers, list items.

  • count-timer-alarm1.68 sIn the pack

    Time's up, deadlines, 'done' moments, cooking and productivity reels.

In the pack: WAV 48 kHz 16-bit (peak -1 dBFS) and MP3 320 kbps of every sound, with the same name. Previews on this site are lighter MP3 copies.

Questions

How do I sync a counter sound to a count-up animation?

Start count-counter-roll at the moment the number starts moving and place count-end-ding on the frame where it stops. If the count is longer than the roll, use the ding alone or loop a soft tick.

Is there a ticking clock for deadlines?

Yes: count-tick-mechanical for a single clock tick, count-tick-soft for a gentle timer and riser-tick-tock in the transition category for a looping tick-tock.

Do these have previews on the site?

Not in this category. The free starter kit's t09 Counter Card template includes the counter roll and the end ding, so you can hear them in a real render.

Keep reading

  • Add sound effects on the beatPlace sound effects exactly where the motion lands, start whooshes and risers early, line cuts up with the music's BPM and set levels that work on phones.
  • LUFSLUFS measures how loud audio sounds over time, not its peaks. What LUFS means, why about -14 LUFS suits social video and how to measure a finished render.
  • Sound libraryBrowse original sound effects and music for reels, TikTok and Shorts by category, with names, lengths, what each is for and public previews.

Motion Cheat Code

Type a prompt. Get a reel.

The all-in-one Claude Code video pack: 250 prompts, 60 templates, 400 sound effects, 30 music tracks and 60 overlays, plus studios for captions, carousels and covers. $49 one-time, free updates, 14-day money-back guarantee.

See what's insideFree starter kit

You need a paid Claude plan that includes Claude Code (Pro or higher), bought separately from Anthropic, and a Mac, a Windows computer or just your phone (phone setup). Not included in the pack.

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