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Glossary

Ducking

Turning the music down while a voice speaks, and back up when it stops, so every word stays clear.

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Updated 18 October 2026

On this page

  1. Two ways to duck
  2. Starting levels
  3. Ducking in a HyperFrames video
  4. In Motion Cheat Code

Ducking means lowering the level of one sound, usually music, while another sound, usually a voice, is playing, and raising it again when the voice stops. The music "ducks" under the words, so speech stays clear without switching the music off.

In short video it is the difference between a voice-over that fights its music bed and one that sits on top of it.

Two ways to duck

  • Volume automation. A lane, or envelope, on the music track: it ramps down just before the voice starts, stays low while it talks and comes back up after. Every move is drawn on purpose, so the result is predictable and easy to change.
  • Sidechain compression. A compressor on the music that reacts to the level of the voice. It ducks automatically, but set too hard it makes the music pump in and out.

Many editors have an automatic ducking switch that does one of the two for you.

Starting levels

In HyperFrames, data-volume sets a level where 1.0 is the file as it is:

Layer Starting volume
Voice 1.0
Music on its own 0.7 to 0.85
Music under a voice 0.18 to 0.3
Any effect during speech 0.25 at most

In an editor that shows decibels, start the music about 14 dB below the voice. These are starting points: listen on a phone speaker and on headphones, then measure the final mix, which should land at about -14 LUFS with the true peak below -1 dBTP.

Ducking in a HyperFrames video

To duck exactly, first find where the voice speaks. FFmpeg lists the silences:

ffmpeg -i voice.wav -af silencedetect=noise=-35dB:d=0.4 -f null -

The gaps between the silences are the speech. A volume lane on the music, or on a group that holds several copies of a loop, then dips under each spoken stretch and rises again in the longer pauses.

In Motion Cheat Code

The mcc-sfx-pass skill does this as part of a sound pass: it finds the speech, draws the lane under it, adds fades and measures the loudness of the render. The music tracks also come as stems, so you can drop only the drums under a voice instead of turning the whole track down.

Questions

How far should music duck under a voice?

A good starting point is about 14 dB below the voice in an editor, or a volume of 0.18 to 0.3 for the music in HyperFrames. Then listen on a phone speaker and adjust.

Is ducking the same as sidechain compression?

Sidechain compression is one way to duck. A compressor on the music listens to the voice and turns the music down whenever the voice is loud. A volume lane drawn from the speech times does the same job with fixed, predictable moves.

Should sound effects duck too?

Keep effects quiet during speech instead. Any effect that plays while someone talks stays at 0.25 or lower, and nothing goes on top of the important words.

Keep reading

  • LUFSLUFS measures how loud audio sounds over time, not its peaks. What LUFS means, why about -14 LUFS suits social video and how to measure a finished render.
  • StemsStems are the separate parts of a music track, such as drums, bass and the rest, that add up to the full mix. What stems are and how to use them in short video.
  • Add sound effects on the beatPlace sound effects exactly where the motion lands, start whooshes and risers early, line cuts up with the music's BPM and set levels that work on phones.
  • Music for reelsOriginal background music for reels, TikTok and Shorts, each track a seamless loop with 15, 30 and 60 second edits and stems. BPM and key listed.

Motion Cheat Code

Type a prompt. Get a reel.

The all-in-one Claude Code video pack: 250 prompts, 60 templates, 400 sound effects, 30 music tracks and 60 overlays, plus studios for captions, carousels and covers. $49 one-time, free updates, 14-day money-back guarantee.

See what's insideFree starter kit

You need a paid Claude plan that includes Claude Code (Pro or higher), bought separately from Anthropic, and a Mac, a Windows computer or just your phone (phone setup). Not included in the pack.

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